Nairobi, Kenya

254721214795

Augmented Reality (ar) And Virtual Reality (vr) In Libraries Training Course

Explore the transformative potential of immersive technologies with our cutting-edge Augmented Reality (AR) and Virtual Reality (VR) in Libraries Training Course. This program equips library prof...

img 7 Topics

img 5 Days

img 35 Sessions

Library Management Trainings
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ONSITE OR VIRTUAL

6 upcoming sessions in the next 3 months

Oct 19 - Oct 23
Oct 26 - Oct 30
Nov 16 - Nov 20

+3 more

Programme Overview
Training Description

Who Should Attend

  • Technology Librarians
  • Digital Services Librarians
  • Instruction Librarians
  • Academic Librarians
  • Public Librarians
  • Emerging Technology Specialists
  • Library Administrators
Session Objectives
  • Understand the fundamental concepts and technologies of Augmented Reality (AR) and Virtual Reality (VR).
  • Explore current and potential applications of AR and VR in library settings.
  • Identify relevant use cases for AR and VR across different library services.
  • Gain introductory skills in designing and developing basic AR/VR experiences.
  • Understand accessibility and ethical considerations for AR/VR implementation.
  • Develop strategies for planning and sustaining AR/VR initiatives in libraries.
About the Course

Explore the transformative potential of immersive technologies with our cutting-edge Augmented Reality (AR) and Virtual Reality (VR) in Libraries Training Course. This program equips library professionals with the foundational knowledge and practical insights to understand, evaluate, and implement AR and VR applications to enhance library services, engage users in new ways, and create innovative learning experiences. Mastering AR and VR is increasingly vital for libraries seeking to stay at the forefront of technological advancements, cater to diverse learning styles, and offer unique and memorable interactions with information and resources. Our library AR VR training course provides in-depth exploration and actionable strategies for integrating these exciting technologies.

This Augmented Reality (AR) and Virtual Reality (VR) in Libraries training delves into key areas such as understanding the fundamentals of AR and VR technologies, exploring current library applications of AR and VR, identifying potential use cases across different library services, evaluating hardware and software options, designing and developing basic AR/VR experiences, addressing accessibility and ethical considerations, and planning for the implementation and sustainability of AR/VR initiatives. You will gain expertise in demystifying these technologies, envisioning their practical applications within a library context, and taking the first steps towards integrating immersive experiences into your services. Whether you are a technology librarian, instruction librarian, digital services librarian, or any library professional curious about the potential of AR and VR, this Augmented Reality (AR) and Virtual Reality (VR) in Libraries course will provide you with the knowledge and inspiration to innovate.

Curriculum & Topics

7 Topics | 35 Sessions

  • play Workshop 1.1: • Understanding the fundamental concepts and technologies of Augmented Reality (AR) and Virtual Reality (VR).

  • play Workshop 1.2: • Exploring the differences between AR and VR and their respective capabilities.

  • play Workshop 1.3: • Examining the key components of AR and VR systems (hardware and software).

  • play Workshop 1.4: • Understanding the underlying principles of immersion, presence, and interaction.

  • play Workshop 1.5: • Best practices for gaining a solid understanding of AR and VR fundamentals.

  • play Workshop 2.1: • Exploring current and potential applications of AR and VR in library settings.

  • play Workshop 2.2: • Examining examples of AR for enhancing library navigation and information discovery.

  • play Workshop 2.3: • Reviewing VR applications for virtual field trips, cultural heritage exploration, and immersive learning.

  • play Workshop 2.4: • Investigating the use of AR/VR for special collections and archives.

  • play Workshop 2.5: • Best practices for understanding how other libraries are leveraging AR and VR.

  • play Workshop 3.1: • Identifying relevant use cases for AR and VR across different library services.

  • play Workshop 3.2: • Brainstorming AR applications for reference services and information literacy instruction.

  • play Workshop 3.3: • Exploring VR for creating immersive storytelling experiences and virtual tours.

  • play Workshop 3.4: • Considering AR/VR for outreach, marketing, and community engagement.

  • play Workshop 3.5: • Best practices for identifying innovative and impactful use cases for your library.

  • play Workshop 4.1: • Learning how to evaluate different AR and VR hardware and software options.

  • play Workshop 4.2: • Understanding the features and costs of various AR headsets and platforms.

  • play Workshop 4.3: • Exploring different VR headsets (tethered, standalone) and their capabilities.

  • play Workshop 4.4: • Reviewing software development kits (SDKs) and content creation tools.

  • play Workshop 4.5: • Best practices for making informed decisions about AR/VR technology investments.

  • play Workshop 5.1: • Gaining introductory skills in designing and developing basic AR/VR experiences.

  • play Workshop 5.2: • Exploring user experience (UX) principles for immersive environments.

  • play Workshop 5.3: • Learning about basic AR development platforms and tools.

  • play Workshop 5.4: • Understanding introductory concepts in VR content creation.

  • play Workshop 5.5: • Best practices for taking initial steps in AR/VR design and development.

  • play Workshop 6.1: • Understanding accessibility and ethical considerations for AR/VR implementation.

  • play Workshop 6.2: • Addressing potential barriers to access for users with disabilities.

  • play Workshop 6.3: • Considering issues of data privacy, security, and user well-being in immersive environments.

  • play Workshop 6.4: • Exploring ethical guidelines for the creation and use of AR/VR content.

  • play Workshop 6.5: • Best practices for responsible and inclusive implementation of AR/VR technologies.

  • play Workshop 7.1: • Developing strategies for planning and sustaining AR/VR initiatives in libraries.

  • play Workshop 7.2: • Creating pilot projects and evaluating their effectiveness.

  • play Workshop 7.3: • Developing long-term strategies for technology integration and maintenance.

  • play Workshop 7.4: • Exploring funding opportunities and partnerships for AR/VR initiatives.

  • play Workshop 7.5: • Best practices for successful implementation and long-term sustainability of AR/VR in libraries.

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$ 1,500


Availability Calendar

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This Programme Includes

Certificate of Comptetion

Training Materials

Reference Materials

10 o'clock Tea

Lunch

4 o'clock Tea

Course Highlights
  • icon 5 Days Intensive Training

  • icon 7 Core Learning Topics

  • icon 35 Professional Sessions

  • icon Unknown Expert-led Delivery

FAQs

Frequently Asked Questions

Explore detailed answers to the most common questions about our platform and services.

Where do the on-site training sessions take place?

Our primary residential and corporate training programs are hosted in premium, fully equipped conference facilities in Nairobi, Kenya. We also coordinate regional and international training locations depending on the specific cohort and organizational requirements. Exact venue details are communicated in your admission letter.

Yes. We specialize in corporate capacity building. Corporate sponsorships and group registrations can be coordinated directly through our admissions team. We also offer customized, in-house versions of our courses if you have a team of five or more participants.

Yes. Participants who successfully complete a training program and meet the minimum attendance requirements will be awarded a globally recognized Certificate of Proficiency from the Pebbles Institute of Research and Technology.

Registering is simple. Browse our training catalog, select your desired course, and click the "Book to Register" button. Fill out the brief registration form with your details, and a training coordinator will contact you within 24 hours to provide the admission letter and payment details.

While the majority of our intensive professional programs are structured for high-engagement, on-site delivery, we offer select courses in a virtual or hybrid format. If your organization requires online delivery for a specific module, please indicate this during your booking inquiry.

If you are unable to attend, you must notify us in writing at least 7 days before the course start date. You may choose to nominate a qualified substitute colleague at no additional cost or defer your enrolment to the next scheduled cohort for that program.